Friday, June 14, 2013

Bat.-Châtillion 155 55 Research Path

The tier 9 French SPG. This thing isn't released onto the retail server (at the time of this writing) so I expect you folks will be spending some of that free exp. Either way, stock this SPG is pretty decent and the gun does hit hard. The only issue is the stock radio becomes a liability so you will want to upgrade that soon. The gun isn't as important oddly enough as it is quite good for a stock gun.

  1. Radio: SCR 528F
  2. Gun: Canon de 155 mm
  3. Engine: Continental AV-1790-7B
  4. Tracks: Batignolles-Châtillon 155 mle. 56
  5. Tank: B-C 155 58 

Whether you want to relocate faster or have a better gun that offers slightly faster reload time and better accuracy, it's completely up to you. Just note that you can mount everything and a Maus (not really) with the stock tracks so you won't have to research them at all.

I'll add in this now for all you guys who don't know, this thing has a 360 degree turret with a turet traverse of 10 degrees per second. It does NOT have an autoloader, only the tier 10 bat-chat SPG has that.

Sunday, June 9, 2013

Game Review: Remember Me

So like a lot of other people out there, I got pretty interested when I heard about Remember Me. A game where people's memories can be bought, stolen, sold, given, transferred, etc. Essentially turning memories into tangible items. It has quite an unusual storyline and that's what makes it interesting.

TL:DR : Remember Me is a game worth trying out but there really isn't much fun after you have beaten the game once. The story is very good and with the protagonist, it captures you into the game. This along with the combat creates a game that will keep you entertained for at least a good number of hours.



In terms of the storyline, it's very easy to get sucked into it. Remember Me takes place in 2084 in Paris. Well, it's no longer called Paris but it's called Neo-Paris now. The wealthy and privileged live in a live of luxury while the poor are separated and live in the slums. You play as a memory hunter named Nilin who has had her memory taken away and then thrown in jail. Your objective is to turn around the city and destroy those who have corrupted the city. You will encounter a couple of friends along the way although oddly enough, they don't get much of an ending. The game merely introduces them, have them interact with you then they are forgotten. You grow a bit of attachment to one of them as you remix their memory and bend her to your will.

Yes you read that right. You as the protagonist have the ability to remix other people's memories and create a slightly different version of that memory. Your unsuspecting foe will remember what you want them to remember and essentially, you can control people and bend their wills to your whim. Unfortunately you can only do this a handful of times because the game only lets you do this at certain points in the storyline. You don't get to choose whose memories to remix.

In terms of combat, it's very fluid. Combat is very simple: punch, kick and dodge. It's what keeps the game nice and easy to play without providing too much of a challenge. No matter what combination of punches and kicks and dodges you throw in, it all looks very fluid and there are no quirks there. You can also set up a bunch of combos which grants you bonuses. These combos use "presens" which are essentially punches of kicks that will give you said bonuses: regenerate health, lower cool-down time for special abilities, extra damage or enhance any of the above. These combos are particularly useful especially when you have a large number of enemies to deal with and you are running dangerously low on health or you need something for crowd control. I won't spoil it for you but all the special abilities will make you go "WOW" everytime you use them. They are very impressive and add to the gameplay. Additionally, you are able to finish off some of your enemies by overloading their memories. Yes this is possible. Memories, like drugs, can be overdosed and when that happens, you die. The animations for these are very fun to watch and leave with a sense of satisfaction.

Sadly Remember Me isn't perfect. Far from it. This is mostly because the entire gameplay is very linear and you are forced to follow one path. You are unable to explore the world around you and all levels are essentially a single line from point A to point B with a handful of enemies in between. Think of the complete opposite of Grand Theft Auto. The game would greatly benefit from a more opened world with the option of side quests although this isn't necessary as the main storyline is already enough to keep your attention. But an opened world would definitely be beneficial.

Voice acting, it's a bit quirky. It's not bad but it's not good either. It's one of those games where you wonder how does it get so cheesy even when some parts are done very well. The script isn't as well written in some parts as others but it's not going to bother you.

Overall Remember Me is a very fun game to play with a captivating storyline. You play it mostly because you want to know what happens next and for the fights coupled with the ability to remix memories. It's a game definitely worth buying and it will keep you entertained for the first time round. Sadly if you wish to replay the game, it loses that value quite quickly. The game levels should have been more opened with more space and not so constricted which gives the occasional bad camera angle.

  • Gameplay: 7.5/10
  • Replay Value: 2/10
  • Story: 9.5/10
  • Voicework: 7.5/10
  • Sound: 8/10
  • Overall Score: 7.5/10 

Sunday, June 2, 2013

Comet Research Path

Fun tank if you get it right, disastrous if you get it wrong. The Comet is the next tank after the Cromwell. Although not as agile as the Cromwell, the Comet is a pretty maneuverable tank with a gun that lacks a bit of penetration. At the same time, you can easily reload faster than your foes so take advantage of that and pop off a couple more rounds to save your bacon. As a side note, you can reload faster than an AMX 50 100 unloads its clip. You may not survive a one-on-one but if it was weakened previously, then you certainly have a chance.

If you've elited the Cromwell, then the only modules left to research are the tracks, the final 77mm gun and the turret. But assuming that you haven't, do slap on the 75mm Vickers HV gun from the Cromwell. Penetration-wise it's not very different from the 77mm so you better get used to it.

  1. Gun: 75 mm Vickers HV
  2. Engine: Rolls-Royce Meteor Mk. IVB
  3. Tracks: A34A
  4. Turret: Comet Mk. I
  5. Gun: OQF 77 mm Gun Mk. II
  6. Radio: WS No. 19 Mk. III
  7. Radio: WS No. 22
  8. Gun: 3.7-inch Howitzer 
  9. Tank: Centurion I

If you've elited the Cromwell (as you should have), then follow this guide.
  1. Tracks: A34A
  2. Turret: Comet Mk. I
  3. Gun: OQF 77 mm Gun Mk. II
  4. Radio: WS No. 22
  5. Tank: Centurion I
You will need the tracks before mounting the turret and you will need the turret before mounting the gun. Them's the rules. 

Saturday, May 25, 2013

VK 16.02 Leopard Research Path

Zoom zoom zoom! Well not really seeing how the Leopard isn't all that fast compared to the T-50-2 but hey, it's still fun running amok in this tank. Ever since it got bumped to tier 5, the Leopard just doesn't seem to be all that great of a scout anymore. Nevertheless, it'll still keep you on the edge of your seat as you whiz through enemy formations and try to take out their artillery.
  1. Engine: Maybach HL 120 TRM
  2. Engine: Maybach HL 157 P
  3. Radio: FuG 7
  4. Gun: 5 cm KwK 39 L/60
  5. Gun: 3 cm M.K. 103
  6. Radio: FuG Spr. A
  7. Tracks: Leopardketten Ausf. B
  8. Tank: VK 28.01

Seriously you should have already researched those radios and if you have, then slap them on immediately. You also won't need the tracks until the very end as your stock tracks will be able to support everything you throw on it. As for the gun choices, the 3 cm is definitely better even though it uses an autoloader which takes years to reload but at least you have higher penetration than the 5 cm which is very important when you have no other option but to fight higher tiered enemies. Don't actually try to fight them of course, your armour really isn't impressive. 

Dishonored

I really need to talk about games when I play them, not 5 months after.

Anyway, so I played Dishonored a while back and if you've never heard of it, it's essentially a first-person Assassin's Creed with nifty gadgets, magical powers and a deadly plague that seems to interfere with your missions. Dishonored has a well written story that gives life to the game itself without over-doing it. You play as a former royal protector who got framed for the assassination of your empress as well as the kidnapping of the princess.



You get captured immediately after the death of the empress and kidnapping of the princess but a few new friends help you escape about a month afterwards. You get a pretty badass looking mask that not only protects your identity (you're a wanted man after all), but also serves to frighten your enemies. Granted in one mission your mask is used to help you participate and sneak through a masked ball with lots of aristocrats enjoying themselves.

You get to use a very nifty looking sword that can easily be folded whenever you're not using it and you also get access to a pistol and crossbow. As you may have guessed, a pistol will attract attention from nearby enemies whenever you use it but it's always nice to see your enemies fly back. A crossbow is better used for those stealthy take-downs with the option of equipping standard crossbow bolts, sleeping darts or even incendiary bolts. Light 'em up!

One of the biggest aspects of the game is your choice of actions. Go around killing off all your foes may seem convenient and fun but will lead to a chaotic ending while sneaking about and simply knocking them out without actually killing anyone will lead to a more peaceful ending. Additionally, these actions have their own consequences as you progress throughout the game. Kill too many people and just leave their corpses lying on the street will generate more guards and rat hordes in future missions thus making your life more difficult as you are forced to either find another route to sneak around them or fight your way through. Go for the more "good guy" way and you'll be seeing less soldiers and the citizens of the city won't act so aggressively towards you.

Did I mention that this game has a steampunk theme to it? No? Well in between being able to use your specially earned magic which allows you to teleport short distances (amongst other cool things of course), your foes will use equipment that ranges from pistols to crossbows that fire explosive whale oil (similar to our own oil we see today).

Dishonored is a pretty fun game but unfortunately after the second run, it starts to lose its replay value. Most of the storyline will remain the same regardless of which path you choose and it's easy to just go on YouTube and watch the different endings rather than play through the game again and again. But overall, it's worth looking into and it did win the 2013 BAFTA award for best game so you'll know that you won't be wasting your time.

Now for a more funny picture. Yes I found it on 9gag.